Introduction to Unity Game Development
By the end of the course, you'll have the confidence and abilities to pursue internships and entry-level positions at renowned game studios.
₹ 2,499.00
2499.0
INR
₹ 99.99
Responsible | Yash Wankhade |
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Last Update | 17/06/2024 |
Members | 1 |
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Module11Lessons ·
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Course Preview
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Module22Lessons ·
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M2.1 Advantages of Game Engine
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M2.2 Why Choose Unity
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Module 3 (Basics of Programming)15Lessons ·
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M3.1 What is c# language
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Installing Softwares
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M3.2 Hello World Program in c#
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M3.3 What are classes
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M3.4 Variables
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M3.5 Conditional Statements
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M3.6 Loops
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M3.7 Functions
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M3.8 Deep Dive into classes and objects
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M3.9 Static Keyword
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M3.10 Data Structures
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M3.11 Abstraction
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M3.12 Encapsulation
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M3.13 Inheritance
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M3.14 Polymorphism
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Module 4 (Making a Game in Unity)27Lessons ·
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M4.1 Create a new project in unity
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M4.2 Unity panels Explained
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M4.3.1 Setup Player Movement
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M4.3.2 Add Joystick
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M4.3.3 Make Script and Move Player
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M4.3.4 Add animations to player
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M4.3.5 Camera Follow using Cinemachine
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M4.4.1 Import assets for scene setup
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M4.4.2 Setup cinemachines and explain what we want to achieve through scripts
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M4.4.3 Explain system work flow and start with Collisions
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M4.4.4 Make Room Model and Player model
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M4.4.5 Make Camera Manager
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M4.5.1 Bake nav mesh area and explain how nav agents works
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M4.5.2 Make agent move to room area and Prefabs and spawning of agents
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M4.5.3 Added waiting points logic
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M4.5.4 Added waiting points logic
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M4.5.5 Move agents in queue and allot rooms
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M4.5.6 Add Animations to customer
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M4.5.7 Explain MVC pattern
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M4.5.8 Implement UI and MVC pattern
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M4.5.9 Explain observer pattern and actions Allot room after radial fil
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M4.6.1 Spawn currency with MVC pattern
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M4.6.2 Add money collection system and UI
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M4.7.1 Make room upgrade system, introduce scriptable objects
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M4.7.2 Fetch data from scriptable objects and explain Singleton pattern
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M4.7.3 Upgrade furniture
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M4.8 Build for Android
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