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Introduction to Unity Game Development

Introduction to Unity Game Development

By the end of the course, you'll have the confidence and abilities to pursue internships and entry-level positions at renowned game studio​s. 

₹ 2,499.00
2499.0 INR ₹ 2,499.00
₹ 99.99
Responsible Yash Wankhade
Last Update 17/06/2024
Members 1
  • Module1
    1Lessons ·
    • Course Preview
  • Module2
    2Lessons ·
    • M2.1 Advantages of Game Engine
    • M2.2 Why Choose Unity
  • Module 3 (Basics of Programming)
    15Lessons ·
    • M3.1 What is c# language
    • Installing Softwares
    • M3.2 Hello World Program in c#
    • M3.3 What are classes
    • M3.4 Variables
    • M3.5 Conditional Statements
    • M3.6 Loops
    • M3.7 Functions
    • M3.8 Deep Dive into classes and objects
    • M3.9 Static Keyword
    • M3.10 Data Structures
    • M3.11 Abstraction
    • M3.12 Encapsulation
    • M3.13 Inheritance
    • M3.14 Polymorphism
  • Module 4 (Making a Game in Unity)
    27Lessons ·
    • M4.1 Create a new project in unity
    • M4.2 Unity panels Explained
    • M4.3.1 Setup Player Movement
    • M4.3.2 Add Joystick
    • M4.3.3 Make Script and Move Player
    • M4.3.4 Add animations to player
    • M4.3.5 Camera Follow using Cinemachine
    • M4.4.1 Import assets for scene setup
    • M4.4.2 Setup cinemachines and explain what we want to achieve through scripts
    • M4.4.3 Explain system work flow and start with Collisions
    • M4.4.4 Make Room Model and Player model
    • M4.4.5 Make Camera Manager
    • M4.5.1 Bake nav mesh area and explain how nav agents works
    • M4.5.2 Make agent move to room area and Prefabs and spawning of agents
    • M4.5.3 Added waiting points logic
    • M4.5.4 Added waiting points logic
    • M4.5.5 Move agents in queue and allot rooms
    • M4.5.6 Add Animations to customer
    • M4.5.7 Explain MVC pattern
    • M4.5.8 Implement UI and MVC pattern
    • M4.5.9 Explain observer pattern and actions Allot room after radial fil
    • M4.6.1 Spawn currency with MVC pattern
    • M4.6.2 Add money collection system and UI
    • M4.7.1 Make room upgrade system, introduce scriptable objects
    • M4.7.2 Fetch data from scriptable objects and explain Singleton pattern
    • M4.7.3 Upgrade furniture
    • M4.8 Build for Android